Meh. I didn't enjoy this one as much as the others. It's more of the same. To me, it is nothing too new or interesting. Consistent corridor design is getting a little old, and your flash is extremely short. Not much content on this either. More than half of it was watching what the antagonists do in their free time. Patrol and smoke. Yippee. Uh, Last part was supposed to be a cliff hanger. It does draw my attention and I was wondering in my head, "That clown took the package. What could be in it?". I wasn't dying do find out what was in there, because this flash is incredibly vauge. Then again these "Incidents" are not cannon, so I shouldn't really be all that glum. Its more of the same. If you like that kind of stuff, I wont get in your way, but a change of venue would be nice from time to time. You can keep your infamous reds and grays, but buildings and deserts are way too overused in your flashes. As for the music, it didn't seem to fit with what was happening. It tries to beat you into anticipation of some action, but nothing really happens. Then near the end, the music just stops. Why? Why, oh Why did you make it stop? The one part that had action, and there's no music to back it up. We don't know if its a good situation or not. Odd use of the situational irony at the end. Also, why does the clown not have his mask on? I wonder. Unless its because an event that happened during the actual story, this does present many questions. Then again, this isn't canon, and it doesn't entirely have to make sense. Over all, I didn't really "love" this flash. Maybe you could mix things up a bit, Hmm? I like your series, but this was not your best try, Krinkels. C'mon. Make something that'll really knock our socks off! It is your special "Madness Day" after all. I hope to watch some more Madness later on in the future. Please, oh please add more locations and detail to your characters. It's like happy tree friends. Cute people murdering each other.